CSCI445: Computer Graphics

Fall 2002

I. Course prefix and number CSCI 445
II. Number of semesters hours 3
III. Pre-requisites MATH 265 (linear algebra) and CSCI 250 (data structures)
IV. Location of classroom and time course meets Wubben 147 MWF 900AM 950AM
V. Instructor name
Office location
Phone
Email address
Web page
Dr. Warren MacEvoy
Wubben 186
248-1070
[email protected]
http://www.mesastate.edu/~wmacevoy
VI. Office hours MWF 10:00 AM - Noon
VII. Course Description

You will learn about the mathematical and program design background for real time and ray-traced 3D computer graphics.

VIII. Textbook and materials Computer Graphics by F. S. Hill Jr.
IX. Course Objectives See course description.

X. Methods

Lecture, assignments, exams, individual and group projects.

XI. Policy on absences and tardies

Make up exams will only be given with advanced notification or very unusual circumstances. You are responsible for material given in class, including changes of schedule for exams.

XII. Policy on late work

Late projects cost two letter grades per day.

XIII. Policy on academic dishonesty

Cheating will result in the instructor withdrawl of the student with a "fail" grade.

XIV. Disability Arrangements

If you wish to have accomodations made for some disability, you must inform Eduational Access Services and the instructor in advance.

XV. Evaluation and grading

25% of the grade will come from assignments, 25% of the grade will come from individual projects. 50% of the grade will come from the final project.

Projects will be graded on an A, B, or F basis:

  • A: Well written and documented, with more bells and whistles than required for the project. Testing procedures must be included with the project.
  • B: Works correctly. Reasonably written. Reasonably documented. Reasonably tested.
  • F: Fails to work. Poorly written, documented, or tested.

You must propose your final project content. At most two people can work on a given project, and the grade will reflect individual contributions to the project. The final project will include a written and oral presentation.

XVI. Major Assignments

Assignments will cover the mathematical theory of 3D projection techniques. The assigments will be given out at least a week before they are due.

XVII. Course Outline (44 class days)
  1. Graphics Pipeline
  2. 2D Graphics Theory
  3. Graphics Engine Design
  4. 3D Graphics Theory
  5. Ray tracing techniques